The game played very similarly to 2D platformers, but it was considered a true 3D title, and let players walk up walls and on ceilings. In 3 hours of mind-altering, hardcore sensation, Darius Falke, Damien Crosse, Francois Sagat, towering stud Diesel Washington, power bottom and incomparable beauty Alex Baresi, plus a never wilder Tober Brandt savage bound, ball-tortured, fisted submissives, including the human urinal and the bloodied whipping boy. It allowed players to move in all directions, but it did not allow movement along more than one axis at once; the player could move orthogonally but not diagonally. Tober slicks up his condomed cock and shoves it in, holding onto the suspension bar above while riding Alex. However, it clearly influenced the genre, with gameplay centered on climbing ladders between different floors, a common element in many early platform games. Although there had long been important platform games on home computers, a second generation of platform games for computers appeared alongside the new wave of consoles. Diesel sprays Victor with more piss before he and Dillon bounce Victor around on their cocks and spray him with their second set of loads. In most 2D platformers, the player only had to reach a single goal to complete a level, but in Mario 64 each level contained a mission based structure that rewarded items needed to unlock new areas. They finish off the scene with gobs of man-juice that rain down on Patrick. These games helped fuel the shareware model, which would drive PC gaming to greater relevance in the early to mids. It was notable for being one of the first stereoscopic 3-D games. The game was a fully 3D polygonal first-person shooter hybrid with a pronounced platform jumping component. Please improve it by verifying the claims made and adding inline citations. This allowed for the finer precision needed for a free perspective. Oddworld and Heart of Darkness kept the subgenre born from Prince of Persia alive.